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重写魂斗罗游戏让玩家重温快乐

时间:2017-6-8 22:55:21   作者:传奇私服   来源:传奇sf   阅读:9999   评论:0
内容摘要:After thirty years, they come back! The joint KONAMI jointly developed by Tencent, the "contra: return" version of the cross actio...

After thirty years, they come back! The joint KONAMI jointly developed by Tencent, the "contra: return" version of the cross action shooting Mobile Games officially opened today! From last year's UP conference exposure so far, more than a year's time, "contra": the return of the traction of millions of game player heart every act and every move.

经典再现《魂斗罗:归来》正式上线 与好友一起并肩打通关

睽违三十年,他们回来了!由腾讯联合KONAMI共同研发,正版《魂斗罗:归来》横版动作射击手游今日正式开启!从去年UP发布会曝光至今,一年多的时间,《魂斗罗:归来》的一举一动牵引着数千万玩家的心。
 

重写魂斗罗游戏让玩家重温快乐

如今,熟悉的旋律再度响起,熟悉的人物再度出现,魂斗罗这一经典IP终于焕新出击:精致用心的画面品质、丰富饱满的剧情架构,赋予这款经典游戏全新时代的感观冲击;更加豪华的英雄阵容、层层深入的枪械布局,还有PVE、PVP、趣味玩法等多重玩法的加持,《魂斗罗:归来》在可玩性下足功夫,大胆挑战玩家荷尔蒙,一个崭新的动作射击时代即将到来!

开发者披露《质量效应:仙女座》内幕:时间太仓促、引擎背锅

《质量效应:仙女座》在发售后就一直充满了争议,对于其中的众多bug以及空旷的开放世界,玩家、媒体间批评的声音绝对不在少数。那么为何广受玩家好评的经典系列会诞生出诸如此类的污点呢?近日多位匿名的《质量效应:仙女座》开发者就对外媒Kotaku披露了游戏开发的内部消息,包括他们在尝试用EA家的寒霜引擎做RPG时究竟遭遇了多少困难,以及这款开发周期为五年的游戏有多少内容完全是在发售前的18个月里完成的。

Now, the familiar melody sounded again, a familiar figure appeared again, this classic contra IP finally Hwan new attack: delicate heart picture quality, rich and full of plot structure, to give a new era of the classic game of sensory impact; more luxurious hero lineup, in-depth firearms are PVE, PVP layout. Multiple gameplay fun gameplay, blessing, "contra: return" in the play under the foot, dare game player hormones, a new era of the shooting!

Developers reveal quality effects: Andromeda: "time is too short, engines back pot."
"Quality effect: Andromeda" has been full of controversy since its launch. For many of the bug and the open world, the voices of criticism among gamers and the media are definitely not in the minority. So why would the classic series of popular reviews produce such blemishes? Recently a number of anonymous "mass effect: Andromeda" developers of foreign media to disclose internal news Kotaku game development, including their home with the EA RPG frost engine in the attempt suffered what many difficulties, and the development cycle for five years the number of game content is completely finished in 18 months on sale in front of the.

重写魂斗罗游戏让玩家重温快乐

Now, it should be cut off early on. In that case, there will be less content, and overall, I think the entire development team has spent too much time on a task that simply can't be done. The part of the developer's speech refers to several major changes in the size of the Andromeda galaxy - ranging from hundreds of system generated planets to 30 and to the last 7 or so. Several other developers made similar observations, saying that the major changes were still in the later stages of development, and the whole process was painful.
现在来看,应该早点砍掉那些游戏内容。这样的话那部分内容就会少很多,总体而言,我觉得整个开发团队对着一个根本无法完成的任务投入了过多时间。这位开发者所说的那部分内容指的就是对仙女座星系规模的数次大改——从数百个系统生成的星球砍到30个,再到最后的7个左右。其他的几位开发者也说出了类似的见解,他们表示这些重大的改动还是在开发的后期阶段进行的,整个过程非常痛苦。

重写魂斗罗游戏让玩家重温快乐

The statements made by the above developers illustrate a number of issues that have led to disaster for the project as a whole. The most obvious problem is reflected in the animation: this resulted in the process of adjusting the size of the game, the animation team to complete the work which the team has long been a shortage of the normal state, they work overload, but also because the decision change outsourcing team to get aid.
Another insider complained to the Kotaku: if the script can be fixed, the writers to the last 18 months the development period and don't change, we can basically on the whole game scene in mind, will be able to write a complete program and then give them to the outsourcing team. Once it's done, the outsourced staff will hand over a completed game scenario to your hand. However, the team is still in the very late stage of the revision, and even some of the major changes in the basic part, the magnitude of the big can not expect the outsourcing team to complete the work.
"Mass effect: Andromeda" offering many nonsense bug people can't help laughing which was character animation, irony is the most frequent problems in the game. This also leads to many experienced animation designers gathered to discuss the related question: why the game animation has become a big problem, why the incredible development stage of other departments have problems, make the animation itself has had such a huge impact. "Mass effect: there is disappointment Andromeda", but still have reference value as a consequence of its development process for the industry, this is a very vivid and profound teaching.
Platinum Studio: Shinya Hideki served as vice president, hoping to develop "hunting Angel witch" new works
IGN recently visited platinum studios and announced the news, and Shinya Hideki, a well-known producer of games, has become vice president of the studio. As vice president of development after Shinya Hideki will be responsible for the new platinum studios, said the work will be significantly Shengu's own characteristics.

以上开发者的陈述说明了很多问题,而这些决策上的失误又导致了整个项目的灾难。最明显的问题就体现在动画方面:这导致在游戏规模调整的过程中,动画团队无法正常完成工作——据称该团队长期以来都处于人手不足的状态,他们超负荷工作、还由于决策的改动而无法获得外包团队的援助。

另一位知情人士向Kotaku抱怨:如果剧本能够固定下来、编剧到了开发期的最后18个月也别再更改,我们就能基本上对整个游戏场景心里有数了,也就能够写出一个完整的纲要再把它们交给外包团队。完事之后外包人员会把一个制作完成的游戏场景交到你的手上。不过团队直到非常后期的阶段仍然还在修修改改,甚至有些地方是对基本部分的重大改动,幅度大到根本没法指望外包团队能完成工作。

《质量效应:仙女座》发售时众多无厘头的bug让人哑然失笑,其中被嘲弄最多的就是游戏中频频出现的角色动画问题。这也促使业界众多经验丰富的动画设计师们聚集起来讨论了相关问题:为什么游戏动画的制作成了难以置信的大难题、为什么开发阶段其他部门产生的问题,会对动画的制作本身产生如此巨大的影响。《质量效应:仙女座》的确有令人失望之处,不过它的开发过程依然有作为前车之鉴参考的价值,对于业界而言这也是一本非常生动而深刻的教材了。

白金工作室:神谷英树任副社长 希望能开发《猎天使魔女》新作

IGN在近日探访了白金工作室,并且对外公布了消息,知名游戏制作人神谷英树已经成为工作室的副社长。担任副社长后的神谷英树将负责白金工作室新作的开发,神谷表示这个作品将由明显的自己的特色。

重写魂斗罗游戏让玩家重温快乐

To cancel "Dragon Valley Avatar" again to the fans to express regret. Although the project was cancelled, the studio learned a lot of valuable experience from it. In an interview, Inaba Atsushi also said, "angel hunting witch" has a stable group of fans, the studio hopes to continue the development of a series of new works.
"God of war" E3 giant wall posters completed, Kui ye whole body show exposed domineering
"God of war" has officially announced in E3 last year, in the past year have broke the news, game player for the new "God of war" the expected value has reached a new height, E3 wall posters in the construction can make the game player excited, this giant posters finally recently completed thoroughly. In this huge "war god" poster, Kratos, armed with the God of war axe, and his son in a very Viking style boat, float across the Green River and look straight ahead, as if there is a crisis lurking.

神谷还对《龙鳞化身》的取消再次向粉丝们表达歉意。虽然说项目取消了,但是工作室还是从中学习到了许多宝贵的经验。而在接受采访时,稻叶敦志还表示《猎天使魔女》有着稳定的粉丝群体,工作室希望能够继续系列新作的开发。

《战神》E3巨型墙体海报完工 奎爷全身图霸气外露

《战神》新作在去年E3正式公布,在过去的这一年中却鲜有爆料,玩家对于新《战神》的期待值已经达到了一个新的高度,施工中的E3墙体海报都能让玩家激动不已,这款巨型海报终于在近日彻底完工。这幅巨型的《战神》海报上,奎托斯手持战神之斧,和儿子在一艘十分有维京风格的小船上,飘荡在幽绿的河流上直视前方,似有危机潜伏。

重写魂斗罗游戏让玩家重温快乐

In the top right corner of the poster is the slogan "GreatnessAwaits" (PS4). The lower right corner is LOGO and the word "Monica", and the classification is still RP. Looking forward to the upcoming E3, Ares will be able to release more news, offering days, demos, new demos, and so on.
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海报的右上角印有PS4的标语GreatnessAwaits(万众期待),右下角则是莫妮卡工作的LOGO和字眼,分级依旧是待定级(RP)。期待在即将到来的E3上,《战神》能公布更多消息,发售日、试玩、新演示等等。

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